![]() ![]() So I'm now down from supporting 3 APIs to only two: D3D9 and D3D11. ![]() It also supports DirectX 9 hardware now (and the update also makes DX9 hardware available in DirectX 10, but what's the point? You need to rewrite your application to use it anyway, might aswell use DirectX 11). DirectX 11 runs on all hardware and all OSes that DirectX 10 does, and more. With DirectX 11 available on Vista, I can now ditch my DirectX 10 code altogether. Probably doesn't matter with a 1 GB videocard). It's good that you're showing that it works just fine on Vista, and more importantly: that there's not really a performance difference between Vista and Windows 7 either (well, on my PC there is, but I have a 320 mb videocard, I think Windows 7 just saves a bit more memory. It seems that the release of the Platform Update went mostly unannounced and not many news sites seem to have picked up on it.Ī lot of people mistakenly think that DirectX 11 is only for Windows 7. Scali - Thursday, Octolink Good that you've done coverage of this. ![]()
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